For those of you who may not recognize the name, you probably know it better as (one of) the creator(s) of Donkey Kong, Super Mario Bros. and The Legend of Zelda. While he can’t take all the credit for those games on his own, it was his contributions to focus on gameplay rather than high scores, and adopting a non-linear approach that ultimately made those games the groundbreaking classics they used to be. became. †

He drew his inspiration from his experiences as a boy floating around Kyoto, exploring nearby fields, forests and caves; every game he worked on embodies this sense of exploration.

“When I was a kid,” said Miyamoto, “I went for a walk and found a lake. It was quite a surprise for me to come across it. When I was traveling across the country without a map, trying to find my way, stumbling On As I went, I realized what it felt like to go on an adventure like this.”

To complete this experience, his family’s house with its maze of sliding doors provided the necessary inspiration for Zelda’s labyrinthine dungeons. (Accessible through “The History of Zelda” at game spot

Speaking of groundbreaking… in all this excitement about iconic characters, we’re a little ahead of ourselves here. Let’s go back a bit to see the system that would give these creations a platform to really shine…

#fascinating #history #Nintendo

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